![]() ![]() Also, I know the game is set in hell, but pick a tone. The writing is pretty solid, but drags unnecessarily in parts. I thought it was just the switch port was botched, but reading around it looks like it's like this on multiple platforms. I didn't even get it when it first came out and I'm still struggling with all these bugs. They are patching them which is nice, but like. There's no excuse to release a game with this much random slowdown/lag, freezes, menu glitches, and control glitches. There's no excuse to release a game with this much random slowdown/lag, freezes, menu Look, I don't want to mince words: its way too buggy. Look, I don't want to mince words: its way too buggy. If you just want something quick and easy and cheap to play then go ahead, I don’t regret playing it, but just like any party you have to know when to call it a night. It has its funny moments and the mini games like the dance offs, beer pong, and the drinking game. If there is no real good or bad ending then what is the point of another play through? That last sentence sums up my thoughts. So Ironically when you stay in hell everybody gets what they want. Then if you give up on the drinking game and stay in hell Milo and/or Lola get fancy new jobs, Satan is hinted to have gotten a support system and Sam finds another way to get them out of hell. Sure they get to be alive again which should be the good ending. If you win the drinking game his family gives up on him and he passes out because of his excessive drinking. This is where the two different endings come into play. SPOILER warning agin: It turns out Satan has a drinking problem and his siblings stage a surprise intervention for him. Story choices like “how should we help this person” always lead to the same ending no matter what you pick so it doesn’t mean as much. Sometimes you need to drink in order to get past some obstacles, but they mainly give you a third dialogue option, but they aren’t used to unlock a secret third route, they are mostly just jokes. As far as choices go they don’t matter as much as they should. Which made the backtracking feel even longer. The art style is nice at least, but it could have used a little more polish and sometimes the game would lag. Skipping the dialogue would have been nice, but alas. It doesn’t help that there are a bunch of dialogue between our two protagonist that overtime feels like the same conversations just worded differently. Speaking of the landscape be prepared for some backtracking and it can get old. The taxi segments where Sam drives on lava is cool, but that is about it. It feels more like the slums of neon lighted city. The design for hell does not really stand out and looks pretty generic. She is so enthused to do so because it is literally her job as a personal demon. Wormhorn does everything she can to annoy Milo and Lola and sew friction between them and to judge you on every major decision you make regardless of what it is. Erin Yvette (who is so underrated and deserves more video game roles) is so over the top with dialogue and I mean that in the best way. My favorite character was their personal demon Sister Mary Wormhorn who is delightfully annoying. Although if I had to pick I liked Lola more just because she was more sarcastic and those characters are always fun. If you have ever once had doubts about where your life is heading or if you have some serious unresolved family issues then you can find yourself relating to them. One positive I will say about them is that they do feel real. I feel like we’ve seen these types of characters a dozen times before and I didn’t think they will be that memorable to me. I love this story because it’s on par with a lot of other indie game stories where they sound weird and make no sense on paper, but when you actually play it, it is really engaging. ![]() There is one way they can get back to the land of the living: Out drink the devil himself and he’ll let them go, but in order to challenge him they’ll need two out of three seals from the other monarchs of hell. Story wise I loved the plot (*SPOILERS FROM THIS POINT ON*): Two best friends have died shortly after graduating college, they don’t know how and they’re shocked to find out that they must have been bad people because they end up in hell. Honestly what really made me interested in the game was the voice cast, I love Ashly Burch and Dave Fennoy and it was on only $20 on the eShop so I figured why not. ![]() I figured it would give me a different perspective. I know some people I’ve talked to found it underwhelming compared to Night School’s other game Oxenfree, but I haven’t played it (I did I know some people I’ve talked to found it underwhelming compared to Night School’s other game Oxenfree, but I haven’t played it (I did download it on my PS5 a few days ago) so I went into Afterparty with nothing to compare it to. ![]()
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